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Front Forums General Arroway vs other material sources

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This topic contains 3 replies, has 3 voices, and was last updated by Mihai Mihai 1 year, 5 months ago.

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  • #3661
    Montecitoarchitect
    montecitoarchitect
    Participant

    Mihai,
    Your January 28, 2018 Maxwell TV guest stated that he uses Arroway Textures for his archviz projects. He commented that they already had mxm files (Maxwell V2) associated with them. His concrete walls, gravel, and wood cabinets looked pretty good. Do you have a comment about this material source? Is the material editor in V2 any different than either V3 or V4? Are the textures large enough so that tiling (and hence the “looks like a computer rendering” ) is eliminated? Are other sources such as Textures.com as good for base .obj/.png/.jpg images? Do you have another “base image source”? Do the Arroway textures have the depth and breadth of the materials you have shown us how to make in Basics and Beyond (stacked layers often using additive mode)? If not, can the mxm files be edited? Any other comment about this?
    Thank you!

    #3664
    Mihai
    Mihai
    Keymaster

    Arroway textures are great and plenty of resolution, another good source is https://cg-source.com/

    Arroway doesn’t offer Maxwell material files I think but it’s easy to create your own, especially starting with the Opaque material assistant which is good for anything solid that needs to have a shiny or glossy finish, so wood floors, concrete floors, even certain walls etc. Just be careful to convert it to a “advanced” material in the end and lower the Nd of the additive layer it creates, to something between 1.45-1.6 depending on how strong you want the reflections to be. There’s a current bug in the Opaque material assistant which creates a too high Nd.

    You can edit an MXM file as you wish, and the textures too, the most important is that they are large enough resolution for your needs and that they don’t have any built in light from the photo, or vignetting etc. and that of course they are tilable if possible.

    A rule of thumb for texture resolution is for it to be at least 2x compared to how big it will be in the final render. So if in your final render a given texture takes up 400px, then it should be at least 800px. Of course if it needs to be tiled then it should be as large as possible so you can tile it as little as possible.

    #3665
    Arcmos
    arcmos
    Participant

    Arroway doesn’t offer Maxwell material files I think

    Sorry to correct you Mihai but that’s not correct. Arroway does offer ready-to-use mxm materials. Newer collections offers version 3.1 mxm files, older collections 2.x mxm files.

    Example for 3.1 mxm
    https://www.arroway-textures.ch/en/products/designcraft-2

    Example for 2.x mxm
    https://www.arroway-textures.ch/en/products/tiles-1

    #3666
    Mihai
    Mihai
    Keymaster

    Ah well that’s nice 🙂 Even if they are more or less set up in an automated way (same settings, but only maps changed) it still saves time and probably just need a bit of tweaking in some cases.

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