Maxwell Render 3.2 – sneak peak
Do you like to render frosty bottles of lemonade/sugar-water/energy drinks?? Have you dreamed of rendering animations with Maxwell of liquids falling into glasses?? Do you find it a hassle to render coincident transparent and/or SSS surfaces?
Well despair no more fellow Maxwellians because 3.2 fixes this in a most beautiful and easy to use way. I only have one quick test render to show you, which can be considered an extreme case, some would consider it normal, but which was not so easy to do in Maxwell until now, without some time-wasting workarounds or tricks.
Click the image to view it larger.
The render above shows about 40 000 particle spheres with a water material applied to them, intersecting with the glass material of the bottle. Of course you don’t have to use spheres, you can use a better shape for more irregular drops, and instance them all over the bottle.
When you have intersecting materials in cases of liquid-in-glass, condensation on bottles and such things – you can now specify which materials applied to the different objects should take precedence in Maxwell’s calculations, thus automatically letting you have correct refractions and light interactions.
One more cool trick also becomes possible with this new feature – post in the comments if you think you might have an idea of what that trick refers to….