Large pumpkin model, derived from 3D scan. The original scan was retopologized to about 10 000 polygons which means it will voxelize quickly and won’t take up too much RAM (or VRAM on the GPU) while still having acceptable detail for far/medium shots without using displacement. The “Maxwell ready” version also contains 3 .MXS files (for using directly in Maxwell Studio, or loading as an MXS reference in any of the applications that have a Maxwell plugin), and the standalone Maxwell material files (.MXM).
- The “Maxwell ready” also includes the MXM and MXS files.
- “Maxwell ready” version includes 3 MXS and 3 MXM files – the only difference being the texture resolution used for the material (4K, 2K, 1K). This is useful in case you wish to render with GPU and minimize the VRAM usage
- Maps included: albedo, displacement, normal, mask/roughness